News hardware Here’s how the Metaverse can flip your brain
The metaverse hasn’t returned in many cases yet, but it’s already the subject of dystopian theories. According to an expert in artificial intelligence, virtual 3D worlds can be the scene of large-scale manipulation, especially thanks to deepfakes.
We won’t tell you, Metaverse isn’t relevant yet, even after Meta has merged with Facebook in several countries. However, even though it is not yet a part of our daily life, several experts have started thinking about various hypotheses regarding the specific turn of the metaverse.
Apart from the recreational and professional aspects attributed to it, the Metaverse must have been the site of malicious activity much like our web today. Thus, some have already started trying to understand the problems of this digital world long before it was widely accepted. The objective is to be able to find solutions when the metaverse is populated by a good portion of the terrestrial population.
In this context, several cyber security experts have already warned about the presence of a possible dark web in the metaverse: Darkverse.
This time, it’s computer scientist Rand Waltzman who warns against the misuse of deepfakes in the metaverse. Through his consulting and research firm “RAND Corporation”, the artificial intelligence expert explains that a metaverse like Meta could be a perfect environment for profiting from deepfakes.
“Virtual reality environments will allow psychological and emotional manipulation of its users on a level unimaginable in today’s media. Explained experts in a press release from the RAND Corporation.
Manipulators can use deepfake technology to impersonate a public figure to run misleading campaigns. If such mechanisms already exist in the current web, the implications of such manipulations in the metaverse could be greatly pronounced.
In fact, Metaverse aims to simulate a real immersion in a parallel world with the help of virtual reality. In this sense, many users will have the illusion of living a second digital life. According to the RAND Institute, this digital double can see its ideal integrity if it relies on some incarnation of its experiments in the synthetic world.
To explain his comments in other contexts, Rand Waltzman relies on a series of experiments conducted by Stanford researchers. The study specifically shows that by changing a politician’s features and physical characteristics so that he looks like a potential voter, he is able to garner more votes from the electorate.
With these elements, computer scientists replicate experiences in the metaverse. This especially highlights the ease of being able to change your avatar using a deepfake trick in the metaverse. Thus, by changing his avatar appearance, a candidate can garner votes by changing the perception of each voter.
Still, we might wonder if the metaverse is really a problem since a candidate’s physical makeup, and even more so when it’s virtual, is less important than the idea…
Also, although it is almost certain that the metaverse will be the subject of political and other communication campaigns in the future – the virtual world of 3D must achieve realism to allow such manipulation. In fact, ideological manipulation through deepfake does not seem appropriate in an environment that does not convey any illusion of immersion. For now, users are skeptical of the visual promise of the digital world, as is the recent criticism of Horizon World.