Patenting activity can be considered a leading predictor of the identity of emerging technology pioneers. However, due to its recent emergence, there is no specific classification that makes it possible to back patents specifically for technologies associated with the metaverse. Here we are interested in a recent report published by IALE Tecnologia, a spin-off of the Polytechnic University of Catalonia, which classifies the universe of metaverse in broad areas such as computing or games, although in narrower sectors such as cyberspace, virtual economy and human-computer interaction.
Patent applications related to the above areas include: computer hardware and software designed to represent real objects in 3D virtual worlds, virtual assistants in augmented reality and holographic augmentation, 3D infrastructure, optical hardware embedded in AR/VR headsets, haptic combinations and internal virtual worlds. Protocols involved in the connected Web3 infrastructure. In this context, you can see in the graph below, the ranking of the companies that have filed the highest number of patents related to the field of Metaverse in the last five years.
NB: These patents are potentially used in various areas of advanced technology, in addition to the metaverse related perspective.