The impact of the metaverse on the digital future
Although recent years have been marked by several major crises, the fact remains that we have seen a few announcements that have piqued curiosity in some and spurred enthusiasm in others. In October 2021, Meta’s boss, formerly of Facebook, announced the launch of Metaverse, an entirely virtual world. This news continues to flow a lot of ink, as several questions are raised surrounding this technology. The latter is already becoming part of our habits through some of the tools we use. The question we are now asking ourselves is what is the impact of this on the way we work in this age where digital dominates on all fronts. We will try to answer them in this article.
Metaverse: What is it?
If you have already read the novel Snow Crash» Seen the film by Neal Stephenson Ready Player One , Metaverse is a technology you will quickly come to appreciate. It is inspired by science fiction and presented by Mark Zuckerberg as a virtual world where you can do many things in it. In its contracted form, the Metaverse, “meta” more “world”, Designating an imaginary, connected and immersive world, where through the use of a virtual reality headset and thanks to your 3D avatar, you can live part of your life there.
According to the Mater boss, this technology will offer its users more social interaction regardless of their location. They might go to a concert or work meeting, go to a basketball game, go to a fitness class, or go shopping at a store. Questions regarding its impact on the digital future are therefore valid. To access it, you will need a mobile electronic device such as a virtual reality headset or augmented reality glasses.
Metaverse and the future of online games
The online game industry is one of the first sectors to be heavily influenced by the metaverse in the future Over the years, we have noticed that the industry based on these technologies has exploded. We are basically talking about Virtual Reality, Blockchain, Artificial Intelligence and Augmented Reality. With their current contribution to the online game industry, we can already imagine the space that Metaverse will occupy. The objective is obviously to allow the user to entertain in earthly settings from the comfort of his home. It’s true that this has already been done, but the experience with Metaverse will be quite different, as it will work directly with his avatar and not simple device controls. To achieve this, Metaverse, in collaboration with online game publishers, needs to offer a catalog of titles that consider all categories of entertainment options to concern all players.
Metaverse Casino will therefore feature a library of slot machines and games including blackjack, baccarat and roulette, bingo, poker, video poker and more. Unlike current virtual casinos that offer the possibility to play with live dealers from smartphones, institutions in Metaverse allow users to interact directly with dealers and other players through their avatars. For example, if you are a fan of table games, you can play roulette for a French speaker using your virtual headset or connected glasses. Even better, you can win real money and even withdraw your winnings like in French online casinos This is of course thanks to the blockchain technology that will integrate it. So cryptocurrency will be used a lot. The only question that can be asked is whether Metaverse’s establishments will be regulated by a specialized organization like online casinos.
Metaverse and digitalization of companies
Since the advent of new technologies, digitalization has proved to be a major source of business advancement. Cost reduction, production and intervention time, better control of data evolution, these are all significant advances that most companies have experienced. The metaverse is presented as a technology that will revolutionize the global environment of companies by opening up a wealth of opportunities that rely on already existing digital tools.
As presented, this technology will be a great asset for companies that want to get closer to their customers or modernize customer relationships on all fronts. Big brands like Louis Vuitton and Gucci who have held virtual shows in the past are already taking advantage. The same goes for game publisher Epic Games, which, amid the lockdown, hosted a massive virtual concert with Fortnite The event was watched by over 12 million players and was hosted by famous American rapper Travis Scott. Considering the scale that online shopping has taken in recent years, it is clear that commercial brands will also benefit greatly from Metaverse in the future.
For now, online shopping is done through smartphones and other connected devices. Soon, users of this technology will be able to walk from home, for example to supermarket shelves, shopping carts and shopping. Payment will be made electronically (with the involvement of blockchain)And once finished, they will be delivered home. For some, we are talking about e-commerce right now, but in the coming years, we will be talking about v-commerce. With Metaverse, brands selling clothing, for example, will offer their customers the possibility to consult the features of an item or even try it on remotely before placing an order.
Metaverse and virtual work
According to Meta Group, the future is called video conferencing Horizon Workroom . It is a virtual workspace that allows team members to communicate with each other and make decisions during regular meetings. You can easily communicate with your colleagues with very realistic avatars. Everyone’s gestures, facial expressions and voices will sound so real you’ll feel like you’re there in person. You can even work on your computer, make projections, go on the net and conduct research etc.
Even better, this immersion will be complete to the point where the world around you no longer exists. Horizon WorkroomThen something presents itself as a solution to an already existing problem. For example, for a typical video conference, the user must lock himself in a very isolated place and speak by bringing the microphone closer and finding the right angle for the camera. On the other hand, with Horizon Workroom, there is no need to worry about all aspects of it. All users need to do is put on their VR headset or smart glasses and you’re done.
However, to access the application Horizon Workroom , users must have a Facebook account. This will still happen through the VR headset, not the phone. Note that, prior to the announcement of Mark Zuckerberg’s Metaverse project, Microsoft had already focused on similar technology, focusing only on professional use. who says it” Fake for the teamAnd will combine its team software with its virtual functions fake It will replace traditional meeting rooms entirely with virtual spaces where, among colleagues, you can talk to each other without being in the same physical space. likeHorizon WorkroomYou’ll be able to access collaborative tools like screen sharing or a whiteboard
The impact of the metaverse on education
Today, it is undeniable that the major new technologies of Virtual Reality, Augmented Reality and Artificial Intelligence have made a strong impact in the field of education, especially in training and skill development. As much as they are, each of them brings a little something extra to this sector which is becoming increasingly digital. From this point, we can already imagine that Metaverse will go further by providing cutting-edge education, since some complex subjects require the use of technology. Users will indeed be able to take advantage of Metaverse to learn more quickly, but above all to enhance memorization of information.
On the part of students, for example, thanks to Metaverse, they will be able to learn more about very technical subjects, simulate situations or relive an ancient era. They can even join the class with classmates and interact to solve the given problem. The possibility of consulting libraries or other places of learning is also offered to them for the metaverse. For instructors, Metaverse will allow them to administer courses to students without physical contact.
Teachers will also get a chance to chat with their students and fully interact with them. With all these speculations about the Metaverse, it is safe to say that this technology has an exciting future in store for us where education and all other sectors where it will impact will see a radical change, which could well benefit the world’s population. .. The question floating on the lips of some Metaverse users is whether it will affect mental health.
Can the metaverse be dangerous to mental health?
At this point, it would be a bit premature to say that the metaverse is dangerous to mental health, since we haven’t experienced it yet. However, based on what already exists, including social networks and virtual reality, we can say that this technology can create addiction problems among users. Furthermore, a study carried out byRoyal Society for Public Health (RSPH)The past has shown that depression and anxiety among 14-24 year olds has increased by 70% since the advent of social networks. Based on such statistics, we can at least say that future implementations of this technology must follow safeguards to control its use.